A full player guide to all 176 custom enchantments — what they go on, how to activate them, what they do, controls and conflicts, strict book compatibility, and where their books can be found.
Made by UKno_Offl1ne
176Custom enchantments
144Enchanting-table pool
150Tradeable pool
167Random-loot pool
How to use this guide: Search by enchantment name, item, action, or effect. Use the category buttons to narrow the list. Every card explains what the enchantment goes on, how the player triggers it, what happens, and how it can be obtained.
Current guide: 176 enchantments. Includes Pocket Dimension storage, Elytra/mount systems, pet bonds, archaeology/farming tools, strict item/book compatibility, the evil enchantments, and the latest Double/Triple Jump behavior. Removed enchantments such as Emerald Sovereign and Midnight Howl are not part of this guide.
Custom books only apply to their assigned item type. A helmet-only enchantment cannot be forced onto boots, a Saddle enchantment cannot go on armor, etc.
Combined enchanted books are allowed, but they do not bypass compatibility. If a stacked custom book contains even one enchantment that is invalid for the target item, the entire custom-book application is rejected.
When the same enchantment could be detected at multiple strengths, the highest effective level wins; weaker copies do not stack a second copy of the effect unless that mechanic explicitly says otherwise.
🐾 Pets, mounts & storage
Twin Blessing: the enchanted hoe only needs to be somewhere in hotbar slots 1–9 when the breeding baby is created.
Stablemaster / Recall: enchant a Saddle; Horse Armor enchantments such as Warhorse/Surefooted remain separate.
Pocket Dimension: storage belongs to the specific chestplate. Upgrading levels expands capacity without intentionally clearing the stored items.
Every card focuses on what item accepts the enchantment, what you need to wear/hold/do, what effect occurs, and any important conflicts or limitations. Custom enchanted books obey their assigned supported-item rules even after books are combined in an anvil.
👑 Special Mythic boss drops
Enchantment
Special drop
Herobrine Reborn
Warden: I 0.3%, II 0.1%, III 0.04%, IV 0.02%
Monster Whisperer
Warden: IV 0.05%
Call of the Dead
Warden: I 0.01% (about 1 in 10,000)
Aetherborne
Ender Dragon: I 0.1%
Reality Anchor
Ender Dragon: I 0.05%
Kingmaker
Ender Dragon: I 0.025%
Worldbreaker
Wither: I 1%, II 0.2%, III 0.04%
Void Miner
Wither: I 0.1%
Unmaker
Wither: I 0.02%
Mythic & Summons
👁️ Mythic & Summons
Aetherborne I
Applies to: BootsLevels: I
Boss Drop
How to use it
Wear the boots, jump/fall so you are airborne, then press CTRL. Use Space to fly up and Shift to fly down. Press CTRL again to exit flight.
What it does
Temporarily grants real creative-style flight in Survival. Exiting enters a protected slow descent; fall distance is repeatedly cleared, and landing after the descent grants Regeneration II for exactly 5 seconds.
Important: Creative/Spectator flight remains vanilla-owned and is never revoked. While Aetherborne owns flight/descent, Double Jump, Wallrunner, and Featherburst are suspended.
How to obtain
Ender Dragon: I 0.1%
👁️ Mythic & Summons
Call of the Dead I
Applies to: ArmorLevels: I
Boss Drop
How to use it
Wear any armor piece carrying Call of the Dead. Remove it to return to normal hostility.
What it does
Hostile/angry mobs stop considering you a valid target. Creepers are defused, persistent anger is cleared, and mob-originated damage has a defensive failsafe. PvP is not disabled.
Important: Ultra-Mythic Warden drop. “Must’ve been the wind.”
How to obtain
Warden: I 0.01% (about 1 in 10,000)
👁️ Mythic & Summons
Doppelgänger I
Applies to: Sharp melee weaponsLevels: I
Loot
How to use it
Hold/use the enchanted weapon and take damage; the summon is proc-based.
What it does
Can summon a temporary allied humanoid duplicate that fights hostile mobs for you.
Important: A new Doppelgänger replaces your previous one instead of stacking indefinitely.
How to obtain
Random Enchanted Loot
👁️ Mythic & Summons
Herobrine Reborn I–IV
Applies to: Sharp melee weaponsLevels: I–IV
Boss Drop
How to use it
Attack with the enchanted weapon and wait for the proc; no manual key is required.
What it does
4% / 5% / 6% / 7% chance to summon your animated allied Herobrine. He hunts hostile mobs for 10 / 12 / 14 / 15 seconds, attacks multiple targets, launches enemies, uses lightning visuals, and grants the owner Regeneration I / I / II / III. Level IV attacks can deal 1,000 damage.
Important: Cooldown: 120 / 105 / 90 / 75 seconds. A new Herobrine replaces the previous one; he never targets his owner.
How to obtain
Warden: I 0.3%, II 0.1%, III 0.04%, IV 0.02%
👁️ Mythic & Summons
Kingmaker I
Applies to: ChestplateLevels: I
Boss Drop
How to use it
Wear the enchanted chestplate while you have owned summons active.
What it does
Your Herobrine Reborn, Monster Whisperers, and Doppelgängers gain roughly +50% damage, +50% maximum health, Speed II, Resistance I, and improved targeting range.
Important: Mythic Ender Dragon drop.
How to obtain
Ender Dragon: I 0.025%
👁️ Mythic & Summons
Monster Whisperer I–IV
Applies to: ChestplateLevels: I–IV
TableBoss Drop
How to use it
Wear the enchanted chestplate and press CTRL while grounded.
What it does
Summons exactly 5 animated custom-skinned humanoid allies. They follow you, attack hostile mobs and other players, never attack you, and do not hurt each other/your summons. I: 20 sec, 90 sec cooldown, 5 damage, 20 HP. II: 30 sec, 65 sec, 8 damage, 28 HP. III: 45 sec, 40 sec, 12 damage, 40 HP. IV: 90 sec, 15 sec, 22 damage, 70 HP.
Important: Before a new squad appears, your previous Whisperer squad is removed. CTRL is reserved for Monster Whisperer while grounded; Aetherborne owns CTRL while airborne.
How to obtain
Enchanting Table; Warden: IV 0.05%
👁️ Mythic & Summons
Reality Anchor I
Applies to: LeggingsLevels: I
Boss Drop
How to use it
Wear the enchanted leggings.
What it does
Prevents normal living knockback, automatically removes Levitation, and blocks custom pull/push displacement. You can still move yourself normally.
Important: Mythic Ender Dragon drop.
How to obtain
Ender Dragon: I 0.05%
👁️ Mythic & Summons
Unmaker I
Applies to: SwordsLevels: I
Boss Drop
How to use it
Attack enemies with the enchanted sword.
What it does
Ordinary mobs have about a 1% chance per hit to be instantly erased. Bosses cannot be instantly erased but take about 35% more damage. Kills disappear in a dark soul-particle burst.
Important: Ultra-Mythic Wither drop.
How to obtain
Wither: I 0.02%
👁️ Mythic & Summons
Void Miner I
Applies to: PickaxesLevels: I
Boss Drop
How to use it
Mine blocks with the enchanted pickaxe.
What it does
Fresh block drops go directly into your inventory. If the inventory cannot accept them, overflow drops normally.
Important: Works with Smelting so smelted results can be inserted directly. Mythic Wither drop.
How to obtain
Wither: I 0.1%
👁️ Mythic & Summons
Worldbreaker I–III
Applies to: PickaxesLevels: I–III
Boss Drop
How to use it
Use the enchanted pickaxe on any block, including normally unbreakable ones. Hold the mining button as normal.
What it does
Allows progressive mining of Bedrock-class hardness -1 blocks and other normally unbreakable blocks. Mining time still depends on pickaxe tier and Worldbreaker level; III is intentionally extremely fast on top-tier pickaxes, and modded pickaxes receive a compatibility fallback.
Important: Mythic Wither drop. The block still cracks/mines progressively rather than simply disappearing on click.
How to obtain
Wither: I 1%, II 0.2%, III 0.04%
Melee & Combat
⚔️ Melee & Combat
Armor Shred I–III
Applies to: Armor-shred weapons (axe/spear-style)Levels: I–III
TableTradeLoot
How to use it
Repeatedly hit the same armored enemy with an eligible axe/spear-style weapon.
What it does
Builds up armor-shred pressure. At three stacks, the victim can take roughly 12% / 24% / 36% more damage from the shred effect.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Backstab I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Position yourself behind the victim and attack.
What it does
A true directional backstab deals about 35% / 65% / 100% additional damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Blink I
Applies to: Sharp melee weaponsLevels: I
TableTradeLoot
How to use it
Kill an enemy while using the enchanted weapon.
What it does
Each kill has about a 35% chance to teleport you behind the nearest hostile within roughly 12 blocks.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Bloodletter I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Attack a living target with the enchanted weapon.
What it does
Each hit has a 23% / 31% / 39% chance to inflict bleeding. Bleed deals increasing periodic damage for roughly 4 / 5 / 6 seconds.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Chain Lightning I–III
Applies to: Sharp melee weaponsLevels: I–III
Loot
How to use it
Strike a living target.
What it does
18% / 26% / 34% chance to arc lightning into 1 / 2 / 4 additional nearby hostiles, carrying a portion of the original hit into the chain.
How to obtain
Random Enchanted Loot
⚔️ Melee & Combat
Concussion I–III
Applies to: Heavy weapons (axe/mace-style)Levels: I–III
TableTradeLoot
How to use it
Hit enemies using a heavy weapon such as an axe/mace-compatible item.
What it does
10% / 18% / 26% chance to heavily slow/weaken the target and disrupt its movement.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Critical Edge I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Attack normally with the enchanted weapon.
What it does
Normal hits have an 8% / 14% / 20% chance to become a 1.5× critical strike even when you did not perform a vanilla jump-critical.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Crowd Control I–III
Applies to: Heavy weapons (axe/mace-style)Levels: I–III
TableTradeLoot
How to use it
Fight while surrounded by several hostile mobs.
What it does
Becomes stronger once at least 3 hostiles are close; larger crowds increase the bonus further.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Crushing I–IV
Applies to: Sharp melee weaponsLevels: I–IV
TableTradeLoot
How to use it
Attack armored enemies.
What it does
Adds extra damage based on the victim’s armor value: about 14% / 28% / 42% / 56% of armor is converted into bonus damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Deathmark I
Applies to: Sharp melee weaponsLevels: I
Loot
How to use it
Hit an enemy to mark it, then keep damaging it for the next 5 seconds.
What it does
Damage dealt during the mark is recorded. When the mark expires, 25% of the accumulated damage strikes again.
How to obtain
Random Enchanted Loot
⚔️ Melee & Combat
Decapitation I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Kill a mob that has a supported head/skull drop.
What it does
Adds about an 8% / 16% / 28% chance for eligible mobs such as zombies, skeletons, creepers, piglins, and wither skeletons to drop their head.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Duelist I–III
Applies to: Melee weaponsLevels: I–III
TableTradeLoot
How to use it
Fight while only one or very few hostiles are near you.
What it does
Deals about 15% / 30% / 45% extra damage in isolated fights.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Echo I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Hit a target.
What it does
12% / 20% / 28% chance for part of the attack to repeat about half a second later for roughly 50% / 65% / 80% of the original hit.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Entropy I
Applies to: Sharp melee weaponsLevels: I
TradeLoot
How to use it
Hit anything with the enchanted weapon.
What it does
Every hit randomly chooses a chaos effect such as extra damage, fire, freezing, knockback, lightning, healing, poison, weakness, or launching the victim.
How to obtain
Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Executioner I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Attack an enemy that is already badly wounded.
What it does
When the target is at 25% health or lower, your hit deals about 30% / 55% / 85% more damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Finisher I–III
Applies to: SwordsLevels: I–III
TableTradeLoot
How to use it
Kill an enemy with the enchanted sword.
What it does
The kill creates a damaging shockwave that hits and knocks back nearby hostile mobs. Higher levels improve the blast.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Frostbite I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Land repeated hits with the enchanted weapon.
What it does
Hits apply increasingly strong Slowness for about 3 / 4 / 5 seconds. At III, three quick hits can push the victim deep into Minecraft freezing.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Gravitation I
Applies to: Sharp melee weaponsLevels: I
TableTradeLoot
How to use it
Hold the enchanted weapon, become airborne, then crouch.
What it does
Nearby hostile mobs are pulled toward you and downward while the condition is active.
Important: Grounded Lifebond takes priority over crouch-healing; Gravitation suppresses Lifebond while held.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Impaler I–III
Applies to: Trident/spear-style weaponsLevels: I–III
TableTradeLoot
How to use it
Attack a healthy enemy with an eligible spear/trident-style weapon.
What it does
Deals about 15% / 30% / 45% bonus damage while the target is still at 60% health or higher.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Inferno I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Hit enemies with the enchanted weapon.
What it does
Ignites the victim for about 4 / 6 / 8 seconds and can spread fire to nearby hostile mobs at higher levels.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Nightmare I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Fight while the surrounding light level is very low.
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Overkill I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Deal more damage than a victim needed to die.
What it does
A portion of the excess damage becomes an AOE shockwave that damages nearby hostile mobs.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Plaguebringer I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Strike enemies and allow the plague to spread.
What it does
18% / 28% / 38% chance to poison the victim. Infected mobs can spread the plague to nearby hostile mobs.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Rampage I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Kill enemies and keep fighting before the buff expires.
What it does
Each kill grants a temporary damage stack for about 8 seconds, up to 3 stacks. Each stack adds about 8% / 16% / 24% damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Reaper's Gamble I–II
Applies to: Sharp melee weaponsLevels: I–II
Loot
How to use it
Kill a non-boss hostile.
What it does
On a kill, there is a 1% / 2% chance to instantly kill another nearby non-boss hostile within roughly 8 blocks.
How to obtain
Random Enchanted Loot
⚔️ Melee & Combat
Relentless I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Keep attacking the same target without a long pause.
What it does
Consecutive hits on the same victim become progressively stronger. Switching targets or waiting too long resets the chain.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Skewer I–III
Applies to: Trident/spear-style weaponsLevels: I–III
TableTradeLoot
How to use it
Throw an eligible spear/trident projectile through enemies.
What it does
The thrown weapon can continue through additional living targets instead of stopping at the first one; higher levels support more penetration.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Soul Reaper I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Kill enemies with the enchanted weapon.
What it does
Enemies killed with it award about 25% / 55% / 100% more XP.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Soulfire I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Hit an enemy with the enchanted weapon.
What it does
Applies blue soul-fire style burning and deals extra damage against undead targets.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Stormcaller I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Repeatedly hit the same target.
What it does
Unlike random Thunderstrike, this guarantees a lightning burst after about 4 / 3 / 2 consecutive hits, dealing significant bonus damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Thunderstrike I–III
Applies to: Sharp melee weaponsLevels: I–III
TradeLoot
How to use it
Hit a target with the enchanted weapon.
What it does
Has a 4% / 7% / 10% chance to call lightning-style visuals and deal 4 / 6 / 8 additional damage.
How to obtain
Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Vampiric I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Deal melee damage with the enchanted weapon.
What it does
Heals you for about 7% / 10% / 13% of damage dealt, with a per-hit healing cap.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Vendetta I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Let an enemy damage you while the enchanted weapon is ready, then fight that attacker.
What it does
The attacker becomes your Vendetta target for about 10 seconds. You deal roughly 20% / 35% / 50% extra damage specifically to that target.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⚔️ Melee & Combat
Wardbreaker I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Attack an enemy while it is actively blocking.
What it does
Deals roughly 25% / 45% / 70% more damage, forces the shield/block down, and applies a temporary shield cooldown.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Risk & Reward
☠️ Risk & Reward
Berserker's Curse I–III
Applies to: Sharp melee weaponsLevels: I–III
TradeLoot
How to use it
Hold the enchanted weapon and attack normally.
What it does
Adds +2.5 / +5 / +7.5 melee damage, but each direct attack gives Hunger and you take about 15% / 30% / 45% more incoming damage while holding it.
How to obtain
Villager Trade; Random Enchanted Loot
☠️ Risk & Reward
Blood Pact I–III
Applies to: Sharp melee weaponsLevels: I–III
TradeLoot
How to use it
Deal melee damage with the enchanted weapon.
What it does
Heals about 12% / 16% / 20% of damage dealt (with a cap), but every hit also costs you 1 HP.
How to obtain
Villager Trade; Random Enchanted Loot
Risk & Reward
Blood Price I–III
Applies to: Sharp melee weaponsLevels: I–III
TableTradeLoot
How to use it
Attack with the enchanted melee weapon.
What it does
Trades your own health for stronger hits: I deals about +25% damage for ½ heart, II about +50% for 1 heart, and III about +80% for 1½ hearts per successful hit.
Important: The health tax will not directly spend your final half-heart, but enemy damage can still kill you.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
☠️ Risk & Reward
Glass Cannon I–II
Applies to: Sharp melee weaponsLevels: I–II
TradeLoot
How to use it
Hold and fight with the enchanted weapon.
What it does
Adds a huge +4 / +8 melee damage, but while holding it you take about 25% / 50% more incoming damage.
How to obtain
Villager Trade; Random Enchanted Loot
☠️ Risk & Reward
Greed I–III
Applies to: Sharp melee weaponsLevels: I–III
TradeLoot
How to use it
Kill mobs with the enchanted weapon.
What it does
Acts roughly like +2 / +4 / +6 extra Looting levels, but enemies you attack receive long-lasting Strength and Resistance, making the extra loot more dangerous to earn.
How to obtain
Villager Trade; Random Enchanted Loot
Risk & Reward
Soul Mortgage I–III
Applies to: ChestplateLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted chestplate and keep enough XP levels to pay the enchantment when lethal damage occurs.
What it does
Uses XP as emergency life insurance. I spends 20 levels and leaves about 1 heart; II spends 12 and leaves about 2 hearts; III spends 6 and leaves about 4 hearts.
Important: Triggers only when the hit would otherwise kill you and then enters roughly a 2-minute cooldown.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
☠️ Risk & Reward
Unstable I–III
Applies to: Sharp melee weaponsLevels: I–III
Loot
How to use it
Attack enemies and wait for the proc.
What it does
5% / 10% / 15% chance to create a non-terrain-destroying blast around the victim. Nearby creatures are damaged/launched, but you also take about 2 / 3 / 4 HP.
How to obtain
Random Enchanted Loot
Loot & XP
💰 Loot & XP
Essence Conversion I
Applies to: Compatible tools & weaponsLevels: I
TableTradeLoot
How to use it
Kill a mob using the enchanted tool/weapon.
What it does
Each kill has a 15% chance to erase ordinary item drops and replace them with a very large XP payout scaled to the victim.
Important: Soul Reaper can increase the converted XP. When this triggers, there are no normal drops for Spoilsurge/Jackpot to multiply.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
💰 Loot & XP
Jackpot I
Applies to: Compatible tools & weaponsLevels: I
TableTradeLoot
How to use it
Kill mobs using the enchanted tool/weapon.
What it does
Every kill has a 0.1% (1 in 1,000) chance to produce 10× the ordinary final drops, plus a JACKPOT message/visual burst.
Important: Incompatible with Spoilsurge.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
💰 Loot & XP
Spoilsurge I–V
Applies to: Compatible tools & weaponsLevels: I–V
TableTradeLoot
How to use it
Kill a mob using the enchanted tool/weapon.
What it does
Multiplies the victim’s final ordinary drops: I 35% for 2×, II 35% for 3×, III 50% for 4×, IV 75% for 5×, V 100% for 6×.
Enchanting Table; Villager Trade; Random Enchanted Loot
Armor
🛡️ Armor
Adrenaline I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor and take a reasonably heavy hit.
What it does
Grants Speed I / II / III for about 4 seconds.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Arcane Shield I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor and keep XP available.
What it does
Incoming damage has about a 30% / 45% / 60% chance to spend XP and absorb a large portion of the hit. With no XP, it cannot pay the cost.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Armor
Creature of the Sea I–III
Applies to: Helmet or BootsLevels: I–III
TableTradeLoot
How to use it
Wear enchanted boots or a helmet and actually enter Minecraft's swimming state.
What it does
Greatly increases swimming speed at I–III and continuously refreshes Water Breathing while the enchanted piece is worn.
Important: The speed boost only applies while swimming, not while simply walking through shallow water.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Guardian I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor and kill hostile mobs.
What it does
Each hostile kill grants Absorption I / II / III for several seconds.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Last Stand I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear an enchanted armor piece and take damage until you are at or below 25% health.
What it does
Triggers Resistance I / II / III for about 4 / 5 / 6 seconds.
Important: About a 30-second internal cooldown.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Lifebond I–V
Applies to: ArmorLevels: I–V
TableTradeLoot
How to use it
Wear a full armor set with at least full-Iron-equivalent protection and at least one Lifebond piece. Stay grounded, crouch for 1 second, then keep crouching.
What it does
Creates a healing/repair field. Radius 4 / 6 / 8 / 11 / 15 blocks; heals 1 / 1.5 / 2 / 2.5 / 3 HP per second and repairs 1 / 2 / 3 / 4 / 6 durability per second. It affects you, nearby players, your pets, and your owned summons.
Important: Active for 5 / 6 / 7 / 8 / 10 sec; cooldown 20 / 18 / 16 / 14 / 12 sec. It will not activate while using an item/shield, while Aetherborne owns movement, while holding Excavator II+, or while using Gravitation.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Lifeweave I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor while your hunger is nearly/full enough.
What it does
Periodically restores health while you remain well fed.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Molten Skin I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor in fire/lava combat.
What it does
Provides increasing fire protection. Melee attackers also have about a 25% chance to be set on fire.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Armor
Noclip I
Applies to: ArmorLevels: I
Loot
How to use it
Wear any armor piece carrying Noclip. Move normally; hold Jump to move upward and Shift/Crouch to move downward through floors.
What it does
Enables safe phasing through solid blocks while disabling gravity and collision. While phased, incoming damage and normal attacking/mining/interacting/item-use/pickup actions are blocked.
Important: Removing Noclip restores normal collision and uses a remembered safe position if you would otherwise be stuck inside blocks.
How to obtain
Random Enchanted Loot
🛡️ Armor
Phoenix I
Applies to: ArmorLevels: I
Loot
How to use it
Wear the enchanted armor and receive otherwise-lethal damage.
What it does
Cancels death, restores you to at least 50% health, grants Regeneration III and Fire Resistance, and blasts nearby hostiles with fire/damage/knockback.
Important: About a 10-minute cooldown.
How to obtain
Random Enchanted Loot
Armor
Potion Belt I–III
Applies to: LeggingsLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted leggings and drink a normal drinkable potion.
What it does
Has a 5% / 10% / 15% chance for the potion not to be consumed.
Important: Splash and Lingering potions are excluded. Excellent synergy with Last Sip.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Purification I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor while affected by harmful status effects.
What it does
Periodically attempts to remove one negative effect such as Poison, Wither, Weakness, Slowness, Blindness, Darkness, Hunger, Mining Fatigue, or Nausea.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Rejuvenation I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted armor and avoid taking damage for about 5 seconds.
What it does
Begins healing about 0.5 / 1 / 1.5 HP every 2 seconds while you remain out of danger.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Retribution I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor, let an enemy hit you, then hit that same enemy back.
What it does
The attacker is temporarily marked; your next attack against it deals about 25% / 45% / 70% extra damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Second Wind I
Applies to: ArmorLevels: I
Loot
How to use it
Wear the enchanted armor and take otherwise-lethal damage.
What it does
Instead of dying, you are left at 1 HP and receive Absorption II plus Regeneration.
Important: About a 5-minute cooldown.
How to obtain
Random Enchanted Loot
Armor
Secret Bandit I–V
Applies to: ArmorLevels: I–V
TableTradeLoot
How to use it
Wear Secret Bandit on an armor piece, crouch near another player, and attack them with a completely empty main hand.
What it does
Crouching near a player makes you completely hidden by the custom player-render path. Eligible bare-hand hits can steal inventory items after a 4-second reroll cooldown. Higher levels increase proc chance and amount stolen.
Important: At V, each eligible cooldown hit has the requested 0.05% chance to steal the victim's accessible inventory. Repeated spam hits during the cooldown do not reroll.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Armor
Stomach Free I–V
Applies to: ArmorLevels: I–V
TableTradeLoot
How to use it
Actually wear an armor piece carrying Stomach Free. Items in inventory or in your hands do not activate it.
What it does
I–IV progressively slow hunger depletion, with IV making hunger drain extremely slowly. V immediately restores missing hunger/saturation and keeps both full while worn.
Important: Only the correctly equipped armor piece counts.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Stonewall I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Simply wear the enchanted armor.
What it does
Adds strong knockback resistance and further reduces incoming knockback by roughly 20% / 40% / 60%.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Thornsweave I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor and allow an enemy to hit you.
What it does
12% / 24% / 36% chance to damage the attacker and inflict increasing Slowness.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Armor
Unyielding I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear the armor and fall to 35% health or lower.
What it does
While critically wounded, incoming damage and knockback are significantly reduced.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Chestplate
🥋 Chestplate
Guardian Angel I
Applies to: ChestplateLevels: I
Loot
How to use it
Wear the enchanted chestplate and take an otherwise-lethal projectile hit.
What it does
Completely negates that lethal projectile hit.
Important: About a 4-minute cooldown.
How to obtain
Random Enchanted Loot
🥋 Chestplate
Kinetic Charge I–III
Applies to: ChestplateLevels: I–III
TableTradeLoot
How to use it
Wear the chestplate, receive knockback, then make a melee attack.
What it does
Stores received knockback as kinetic energy. Your next melee hit releases the stored energy as bonus damage and knockback.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Chestplate
Last Sip I
Applies to: ChestplateLevels: I
TableTradeLoot
How to use it
Wear the enchanted chestplate and keep a usable healing/regeneration potion in your hotbar.
What it does
When incoming damage would be lethal, automatically consumes an eligible hotbar potion to save you and apply emergency recovery.
Important: Has a long cooldown. It pairs especially well with Potion Belt.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Chestplate
Mimic I–III
Applies to: ChestplateLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted chestplate and allow a hostile mob to hit you.
What it does
Can temporarily copy a characteristic ability inspired by the attacker, such as Strength, speed/climbing, underwater mobility, fire resistance, teleport-style defense, or beneficial potion effects. Higher levels proc more reliably.
Important: Boss behavior is restricted so Mimic cannot simply copy absurd boss powers.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Chestplate
Pocket Dimension I–IV
Applies to: ChestplateLevels: I–IV
TableTradeLoot
How to use it
Wear the enchanted chestplate and press K (the Pocket Dimension keybind, which can be changed in Controls).
What it does
Opens a real chest-style inventory stored inside that exact chestplate: I 9 slots, II 18, III 27, IV 35 usable slots. You can drag, split, shift-click, and rearrange stacks like a normal container.
Important: Stored contents stay with the chestplate through upgrades and death; higher levels expose more capacity without wiping existing contents. Pocket Dimension chestplates cannot be nested inside one another.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🥋 Chestplate
Temporal Echo I
Applies to: ChestplateLevels: I
Loot
How to use it
Wear the chestplate and take a large hit.
What it does
Can snap you back to approximately where you were 3 seconds earlier. It rewinds location, not health.
Important: About a 90-second cooldown.
How to obtain
Random Enchanted Loot
Helmet
🪖 Helmet
Abyssal Sanctuary I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the helmet while underwater.
What it does
Creates a moving dry-air pocket around you, roughly 2 / 3 / 4 blocks in radius. Water fills back in after you move away. Non-player living mobs are gently pushed out, while projectiles can still enter. It also provides safe slow-fall/fall-damage protection.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Helmet
Apiarist I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet while harvesting bee nests or beehives.
What it does
Makes beekeeping progressively safer. Higher levels suppress bee anger caused by harvesting; III also adds a chance for bonus honey/honeycomb yield.
Important: This is harvest protection, not a universal immunity to bees you deliberately attack.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Helmet
Cursebreaker I
Applies to: HelmetLevels: I
Loot
How to use it
Wear the enchanted helmet while using a Grindstone on an item carrying a removable curse.
What it does
Allows the Grindstone to strip Curse of Binding and Curse of Vanishing instead of leaving those curses behind.
Important: Rare utility enchantment. Curse removal is intentionally costly compared with normal grinding.
How to obtain
Random Enchanted Loot
Helmet
Disenchanter I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet while grinding an enchanted item.
What it does
Gives removed Grindstone enchantments a chance to survive as enchanted books. Higher levels improve the recovery chance and can recover more enchantment value.
Important: The original item is still processed by the Grindstone; this changes what can be salvaged from the removed magic.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🪖 Helmet
Nightwatch I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the helmet and enter a very dark area.
What it does
Automatically grants temporary Night Vision while the environment remains sufficiently dark.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🪖 Helmet
Ore Seeker I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the helmet and crouch.
What it does
Nearby valuable ores emit particles; the detection radius grows with level.
Important: May intentionally operate at the same time as Lifebond because it does not control movement.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🪖 Helmet
Predator's Sight I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet.
What it does
Periodically reveals nearby hostile mobs with a Glow pulse. Detection radius is roughly 8 / 12 / 16 blocks.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🪖 Helmet
Scholar's Covenant I
Applies to: HelmetLevels: I
TableTradeLoot
How to use it
Wear the enchanted helmet when you die.
What it does
Saves your exact XP level, total XP, and progress on death and restores them after respawn instead of dropping that saved XP.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Helmet
Torchbearer I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet.
What it does
Continuously refreshes Night Vision and maintains one normal torch stack at 64. If the maintained stack drops to 63 after placing a torch, it is topped back up to 64.
Important: Does not intentionally create multiple 64-stacks and no longer depends on moving invisible Light blocks.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🪖 Helmet
Vaultsense I–IV
Applies to: HelmetLevels: I–IV
TableTradeLoot
How to use it
Wear the helmet. No key is required; watch the action-bar radar as it scans about every 2 seconds.
What it does
Detects nearby storage in all directions, including above/below, at roughly 12 / 24 / 40 / 64 blocks. It reports number of containers, distance, compass direction, vertical offset, and at IV approximate fullness when readable.
Important: Supports vanilla chests, trapped chests, Ender Chests, barrels, shulker boxes, hoppers, furnaces and many modded storage block entities that expose normal inventory/container behavior.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Boots
👢 Boots
Cloudstep I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Wear the boots and jump/fall normally.
What it does
Reduces fall damage by roughly 25% / 50% / 75%, lowers effective fall impact, and slightly increases jump height.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Double Jump I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Jump normally, release Jump, then press Jump again while airborne. At III, release and press Jump one more time for a true third jump.
What it does
I adds one extra airborne jump. II keeps the stronger second jump and adds about 1 second of Slow Falling/fall protection after the extra jump. III allows two extra airborne jumps (Triple Jump) and adds about 3 seconds of Slow Falling/fall protection after the extra jumps.
Important: Crouch is not used for Double/Triple Jump. Aetherborne suspends the jump system while it owns flight/descent.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Featherburst I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
While rapidly falling, hold Shift/crouch.
What it does
Acts as an emergency air brake; higher levels slow the fall more aggressively.
Important: Suspended while Aetherborne owns airborne movement.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Ghoststep I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Wear the boots and crouch.
What it does
While crouching, reduces how far mobs can acquire or retain you as a target to roughly 8 / 5 / 2.5 blocks.
Important: If you attack first, retaliation is still allowed. Ghoststep can intentionally coexist with Lifebond.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Lava Walker I–II
Applies to: BootsLevels: I–II
TableTradeLoot
How to use it
Wear the boots and walk over lava.
What it does
Temporarily converts lava beneath you into Basalt. The Basalt changes back after roughly 4 seconds. Level II affects a larger area.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Momentum I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Wear the boots and keep sprinting without stopping.
What it does
Continuous sprinting builds increasing Speed. Stop sprinting and the momentum buildup resets.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Shockwave I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Fall at least about 4 blocks and land.
What it does
Landing creates a damaging shockwave that launches nearby hostiles while heavily reducing your own fall damage. Higher levels increase the blast.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Boots
Stormwalker I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted boots during an actual thunderstorm.
What it does
Provides a movement bonus only while the world is thundering. At III, lightning striking very close can also trigger a brief Speed/Strength surge.
Important: THUNDERSTORMS ONLY: ordinary rain and simply being wet do not activate it.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Boots
Terrain Mastery I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted boots and move across terrain that normally slows or traps you.
What it does
Progressively removes annoying terrain penalties: Soul Sand/Mud first, then more sticky/cold terrain, with III dramatically reducing Cobweb-style restriction.
Important: It does not simply give permanent normal-ground movement speed.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Trailblazer I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Wear the boots and move over natural terrain.
What it does
Grants Speed I / II / III on surfaces such as grass, dirt, sand, gravel, mud, moss, snow, and paths.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Boots
Void Insurance I
Applies to: BootsLevels: I
Loot
How to use it
Wear the enchanted boots. The effect is automatic if you fall into the Void.
What it does
Teleports you back to the last remembered safe solid position instead of letting the Void kill you outright, then leaves you badly hurt and triggers a long cooldown.
Important: Ultra-rare emergency protection intended for catastrophic Void mistakes.
How to obtain
Random Enchanted Loot
👢 Boots
Voidstep I
Applies to: BootsLevels: I
Loot
How to use it
Wear the boots, crouch, and jump.
What it does
Teleports you about 5.5 blocks in the direction you are looking.
Important: About a 6-second cooldown. Becoming airborne ends grounded Lifebond charging.
How to obtain
Random Enchanted Loot
👢 Boots
Wallrunner I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Sprint forward against a wall while airborne.
What it does
Temporarily prevents rapid falling and allows short wall-running/height-holding movement.
Important: Suspended while Aetherborne owns airborne movement.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
👢 Boots
Waterstride I–III
Applies to: BootsLevels: I–III
TableTradeLoot
How to use it
Wear the boots and swim/move through water.
What it does
Greatly improves underwater movement and acceleration, increasing with level.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Elytra & Mounts
Afterburner I–III
Applies to: ElytraLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted Elytra, start gliding, then use a normal firework rocket.
What it does
Makes firework-powered Elytra acceleration significantly stronger. I is a modest boost, II is strong, and III is the fastest rocket-assisted tier.
Important: Only boosts rocket-powered flight. It is designed to coexist with Updraft, which improves normal gliding.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Landing Gear I–III
Applies to: ElytraLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted Elytra and glide toward terrain.
What it does
Detects dangerous approach speed near the ground and progressively bleeds off descent speed before impact. Higher levels intervene more strongly.
Important: Only acts during Elytra flight; it is not ordinary fall protection.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Recall I–III
Applies to: SaddleLevels: I–III
TableTradeLoot
How to use it
Ride a saddled mount carrying Recall to make it your current Recall mount. Later, crouch + press F / Swap Hands.
What it does
Calls the remembered mount back to you if it is still loaded in the same dimension. I / II / III search roughly 64 / 128 / 256 blocks.
Important: Does not force-load chunks or teleport mounts across dimensions.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Rocket Conservation I–III
Applies to: ElytraLevels: I–III
TableTradeLoot
How to use it
Use fireworks normally while Elytra-flying with the enchanted Elytra equipped.
What it does
Has a 15% / 30% / 50% chance to refund the firework after vanilla consumes it.
Important: You still need to carry rockets; the enchantment conserves them rather than creating unlimited free flight from nothing.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Stablemaster I–V
Applies to: SaddleLevels: I–V
TableTradeLoot
How to use it
Enchant a Saddle, equip that saddle on a rideable animal, and ride normally.
What it does
I–V progressively improve mounted speed, jump strength, step/rough-terrain handling, and fall-damage resistance. The upper tiers make mounts dramatically smoother and safer to travel with.
Important: Levels IV and V prevent compatible ridden animals from sinking into Powder Snow.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Surefooted I–III
Applies to: Horse ArmorLevels: I–III
TableTradeLoot
How to use it
Put the enchanted Horse Armor on a compatible horse and ride normally.
What it does
Improves sure-footed mounted travel and reduces terrain/fall trouble. III includes strong Powder Snow/freezing assistance.
Important: This is Horse Armor; Stablemaster is the separate Saddle-based mount progression.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Updraft I–III
Applies to: ElytraLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted Elytra and glide normally without needing a firework.
What it does
Improves natural Elytra gliding/lift so you can preserve altitude and ride air more effectively. Higher levels provide stronger lift assistance.
Important: Afterburner is the separate enchantment for firework-powered acceleration.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Elytra & Mounts
Warhorse I–III
Applies to: Horse ArmorLevels: I–III
TableTradeLoot
How to use it
Put the enchanted Horse Armor on a compatible horse.
What it does
Improves the horse's combat/travel performance with increased movement speed and jump strength. Higher levels scale the mounted-stat bonuses.
Important: Horse Armor enchantment; compatible with the separate Saddle-based Stablemaster system.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Pets & Bonds
Pets & Bonds
Beastmaster I–III
Applies to: ChestplateLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted chestplate while your already-tamed animals are nearby.
What it does
Strengthens owned pets. Higher levels improve pet regeneration, combat damage, and defensive resistance.
Important: It buffs your permanent tamed animals; it does not tame wild mobs.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Pets & Bonds
Guardian Bond I–X
Applies to: ChestplateLevels: I–X
TableLoot
How to use it
Wear the enchanted chestplate while you own tamed pets.
What it does
Redirects and reduces damage that would hurt your tamed pets. As the level rises, the pet takes dramatically less damage and the amount transferred to you also falls. Level X can cancel pet damage entirely while capping the owner's payment to a tiny amount.
Important: I–X. Level X is intentionally extremely difficult to obtain. Mutually incompatible with Sacrificial Pact.
How to obtain
Enchanting Table; Random Enchanted Loot
Pets & Bonds
Pacifist I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet around your own tamed animals.
What it does
Reduces the chance of accidentally harming tamed pets. At III, direct attacks against your tamed pets are blocked unless you deliberately crouch to bypass the safety.
Important: Wild/passive food animals such as sheep, pigs, and cows are not protected.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Pets & Bonds
Pied Piper I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet and walk near ordinary livestock/passive animals.
What it does
Nearby passive animals follow you without requiring their breeding food in your hand. I / II / III increase the attraction range.
Important: Animals are not tamed; they are simply encouraged to follow.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Pets & Bonds
Sacrificial Pact I–III
Applies to: ChestplateLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted chestplate while you own tamed pets.
What it does
The evil opposite of Guardian Bond: damage aimed at you is redirected into your tamed animals. I redirects a smaller share; III can redirect nearly all survivable damage when you have enough pets. Multiple pets split the burden, dramatically increasing your possible survival.
Important: Pets can die protecting you—including pets left at home. Known unloaded pets can receive deferred damage when they load again. Mutually incompatible with Guardian Bond.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Navigation & Detection
Navigation & Detection
Dustsense I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet while exploring archaeology areas.
What it does
Detects nearby Suspicious Sand and Suspicious Gravel and reports the nearest target with distance and vertical direction. Higher levels scan farther.
Important: Useful for buried archaeology blocks that are easy to miss.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Navigation & Detection
Geologist I–III
Applies to: PickaxesLevels: I–III
TableTradeLoot
How to use it
Mine ordinary stone/deepslate with the enchanted pickaxe.
What it does
Has a small chance to reveal a nearby ore location. Higher levels increase detection range and improve the quality of what can be revealed.
Important: The current reveal uses real glowing block markers rather than relying only on particles through terrain.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Navigation & Detection
Homeward I
Applies to: CompassLevels: I
TableTradeLoot
How to use it
Sneak + right-click a Bed or Respawn Anchor with the enchanted compass to bind it.
What it does
Turns the compass into a dedicated home/respawn pointer so you can navigate back to the bound location.
Important: Different from Wayfinder: Homeward is specifically for a bed/Respawn Anchor rather than arbitrary waypoints.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Navigation & Detection
Lumberjack's Eye I–III
Applies to: AxesLevels: I–III
TableTradeLoot
How to use it
Chop a tree with the enchanted axe.
What it does
Highlights connected logs belonging to the tree so hidden logs are easier to find. Higher levels improve the connected-log scan.
Important: Uses real glowing block-display markers; it is especially useful alongside Timber.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Navigation & Detection
Rangefinder I–III
Applies to: SpyglassLevels: I–III
TableTradeLoot
How to use it
Look through the enchanted Spyglass at a target.
What it does
Reports the target and exact distance while using the Spyglass. Scan reach increases to roughly 64 / 96 / 128 blocks.
Important: If nothing valid is under the crosshair, the Rangefinder reports that no target was found.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Navigation & Detection
Scavenger's Eye I–III
Applies to: HelmetLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted helmet while items are lying on the ground nearby.
What it does
Highlights dropped items with real glowing outlines visible through terrain. I focuses on valuable nearby drops; II expands range/coverage; III can reveal nearly all nearby drops over a large radius while still distinguishing valuable finds.
Important: Uses actual entity glow rather than ordinary particles.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Navigation & Detection
Wayfinder I–III
Applies to: CompassLevels: I–III
TableTradeLoot
How to use it
Sneak + right-click a block with the enchanted compass to bind a waypoint.
What it does
Stores arbitrary navigation waypoints and guides you toward the selected one. I stores 1 waypoint, II stores up to 3, and III stores up to 5.
Important: Wayfinder is for arbitrary locations; Homeward is specifically for a Bed or Respawn Anchor.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Farming & Utility
Farming & Utility
Green Thumb I–III
Applies to: HoeLevels: I–III
TableTradeLoot
How to use it
Use a Green Thumb hoe together with Harvest Moon on mature crops.
What it does
Adds crop-growth support to Harvest Moon harvesting so harvested areas can recover/grow faster. Higher levels improve the effect.
Important: Designed as a farming synergy rather than a separate right-click control.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Farming & Utility
Pruning I–III
Applies to: ShearsLevels: I–III
TableTradeLoot
How to use it
Break leaves with the enchanted shears.
What it does
Clears connected leaf blocks in a capped chain: roughly 12 / 32 / 64 additional leaves by level.
Important: Logs are deliberately left untouched.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Farming & Utility
Relic Hunter I–III
Applies to: BrushLevels: I–III
TableTradeLoot
How to use it
Brush Suspicious Sand or Suspicious Gravel with the enchanted brush.
What it does
Adds a chance to uncover an extra archaeology reward in addition to the normal brushing result. Higher levels improve the extra-artifact chance.
Important: The bonus pool includes archaeology-themed valuables and rare treasure.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Farming & Utility
Shepherd's Blessing I–III
Applies to: ShearsLevels: I–III
TableTradeLoot
How to use it
Shear an eligible animal with the enchanted shears.
What it does
Adds extra shearable drops. I occasionally gives +1; II more reliably gives extra drops; III can add several extra items.
Important: Designed to work with normal shearable animals and compatible modded shearable mobs where standard shearing hooks are available.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Farming & Utility
Steady Hand I–III
Applies to: BrushLevels: I–III
TableTradeLoot
How to use it
Use the enchanted brush normally on archaeology blocks.
What it does
Speeds up brushing. Higher levels accelerate the brushing-use timer more aggressively so archaeology completes faster.
Important: Pairs naturally with Relic Hunter.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Farming & Utility
Twin Blessing I–III
Applies to: HoeLevels: I–III
TableTradeLoot
How to use it
Keep a Twin Blessing hoe anywhere in hotbar slots 1–9, then breed animals normally. The hoe does not have to be held.
What it does
When a breeding baby is created, I has about a 10% chance to add a twin, II about 20%, and III about 35%. III also has a small ~3% chance for triplets instead of twins.
Important: Uses the breeding event directly; normal breeding food is still consumed.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Mining & Tools
⛏️ Mining & Tools
Architect's Reach I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Hold the enchanted mining tool while placing, breaking, or interacting with blocks.
What it does
Adds about +1.5 / +3 / +5 blocks of block-interaction reach.
Important: Does NOT increase melee/entity attack reach.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Mining & Tools
Ashen Touch I–III
Applies to: Flint & SteelLevels: I–III
TableTradeLoot
How to use it
Right-click a hostile mob with the enchanted Flint & Steel.
What it does
Ignites the target directly. Higher levels burn longer and improve the ability while a cooldown prevents it from becoming an unlimited flamethrower.
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Earthmover I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Keep mining stone-like blocks without a long pause.
What it does
Consecutive mining builds a mining-speed bonus. Stop mining for a few seconds and the buildup resets.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Excavator I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Use the enchanted mining tool; at II or III, crouch while mining to invoke area mining.
What it does
II mines roughly a 3-block strip; III mines a 3×3 mining plane. I is the base tier.
Important: Excavator II+ suppresses Lifebond while held so crouch-mining does not also start the healing field.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Fortunate Soul I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Mine blocks that normally award XP.
What it does
Adds extra block XP, increasing with level.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Harvest Moon I–III
Applies to: HoesLevels: I–III
TableTradeLoot
How to use it
Enchant a hoe, then right-click a mature crop.
What it does
Harvests and immediately replants crops. I affects one crop, II a 3×3 area, III a 5×5 area.
Important: Compatible modded crops can work when they expose a normal age/maturity property.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Magnetism I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Mine blocks with the enchanted tool.
What it does
Freshly mined dropped items are pulled toward you from nearby. Higher levels increase the useful attraction range/strength.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Miner's Luck I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Maintain an extended underground mining streak and break ores.
What it does
Ores gain a small 4% / 8% / 12% chance to produce an additional resource.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Preservation I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Use the enchanted tool normally.
What it does
Each block break has about a 10% / 18% / 25% chance to consume no tool durability.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Prospector I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Hold/use the enchanted mining tool underground.
What it does
Nearby ores periodically emit particles through the environment. Detection radius and number of revealed ores increase with level.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Resonance I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Break an ore block.
What it does
Nearby ore of the same family emits particles, revealing where more of that deposit is hiding without automatically breaking it.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Smelting I
Applies to: Mining toolsLevels: I
TradeLoot
How to use it
Mine supported blocks with the enchanted tool.
What it does
Freshly mined drops are automatically converted to supported smelted results, such as raw iron → iron ingot, raw gold → gold ingot, raw copper → copper ingot, ancient debris → netherite scrap, cobblestone → stone, sand → glass, logs → charcoal, and more.
How to obtain
Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Timber I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Break a log/stem/wood block with the enchanted tool.
What it does
Automatically chops connected logs/stems/wood up to roughly 12 / 32 / 64 additional blocks.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
⛏️ Mining & Tools
Veinbreaker I–III
Applies to: Mining toolsLevels: I–III
TableTradeLoot
How to use it
Mine an ore block with the enchanted mining tool.
What it does
Automatically breaks connected ore of the same family, including diagonal connections, up to roughly 14 / 22 / 30 additional blocks.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Ranged & Projectiles
🏹 Ranged & Projectiles
Deadeye I–III
Applies to: Projectile weapons (bow/crossbow/trident/spear where compatible)Levels: I–III
TableTradeLoot
How to use it
Fire a projectile from an enchanted compatible projectile weapon while aiming generally toward a target.
What it does
Predictive tracking steers toward a valid target. I is moderate and dodgeable, II is strong, III is extremely aggressive and can correct for moving/jumping targets.
Important: Kills made by Deadeye award 0 XP. Ignores shooter, owned pets, and owned summons. Incompatible with Homing.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Gravity I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Fire the bow and let the arrow hit a target/block.
What it does
The impact point pulls nearby hostile mobs toward it. Higher levels increase radius and pull strength.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Hunter's Mark I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Shoot a target, then continue shooting that same target before the mark expires.
What it does
The first arrow marks the victim for about 8 seconds. Further arrows from the same shooter deal about 15% / 30% / 45% more damage and refresh the mark.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Phase Shot I–III
Applies to: Bows & crossbowsLevels: I–III
TradeLoot
How to use it
Fire from the enchanted bow/crossbow.
What it does
The projectile enters a ghost/no-physics state for blocks while the enchantment system handles living-entity hits. I can cross about 8 solid blocks, II about 16, III effectively unlimited solid material until the projectile expires. Players and mobs can still be hit.
Important: Compatible with Deadeye steering. Incompatible with Retrieval because both need ownership of projectile travel/return behavior.
How to obtain
Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Piercing Wind I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Fire arrows through groups of enemies.
What it does
Arrows gain increasing entity-piercing capability, allowing them to continue through multiple living targets.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Quickdraw I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Draw the enchanted bow normally.
What it does
Significantly reduces bow draw time, increasing with level.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Retrieval I
Applies to: Projectile weapons (bow/crossbow/trident/spear where compatible)Levels: I
TableTradeLoot
How to use it
Fire the enchanted projectile weapon and allow the projectile to stop or embed.
What it does
A surviving projectile turns no-physics and flies back toward its shooter, attempting to return/recover when close.
Important: Does not override vanilla Loyalty. Incompatible with Phase Shot.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Ricochet I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Fire arrows into blocks.
What it does
Arrows can bounce off blocks instead of simply stopping; higher levels preserve more velocity after the bounce.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Sniper I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Hit targets from long range.
What it does
Arrow damage increases with distance traveled, up to roughly 25% / 50% / 75% bonus damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Splitshot I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Fire the enchanted bow normally.
What it does
Adds 1 / 2 / 3 additional arrows per shot with increasing spread.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Stormshot I–III
Applies to: BowsLevels: I–III
Loot
How to use it
Hit an enemy with an arrow from the enchanted bow.
What it does
Arrow impacts have a 4% / 7% / 10% chance to create lightning visuals and deal 4 / 6 / 8 additional damage.
How to obtain
Random Enchanted Loot
🏹 Ranged & Projectiles
Tether I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Hit a living target with the enchanted bow.
What it does
Anchors the victim near the impact location for several seconds. If it moves too far, it is pulled back toward the anchor.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🏹 Ranged & Projectiles
Volley I–III
Applies to: BowsLevels: I–III
TableTradeLoot
How to use it
Keep landing successful bow hits.
What it does
Every 5th / 4th / 3rd successful hit triggers an arrow-like damage burst against nearby hostile mobs.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Crossbow
🎯 Crossbow
Repeater I–III
Applies to: CrossbowsLevels: I–III
TableTradeLoot
How to use it
Charge and fire the enchanted crossbow normally.
What it does
Reduces charge time by about 0.35 seconds per level and has a 25% / 40% / 55% chance to refund/preserve the fired arrow.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🎯 Crossbow
Scattershot I–III
Applies to: CrossbowsLevels: I–III
TableTradeLoot
How to use it
Fire the enchanted crossbow.
What it does
Adds 2 / 3 / 4 extra projectiles in a wide shotgun-like spread. Individual projectile damage is reduced to compensate.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🎯 Crossbow
Siegebreaker I–III
Applies to: CrossbowsLevels: I–III
TableTradeLoot
How to use it
Hit an armored target with the enchanted crossbow.
What it does
Adds bonus damage equal to roughly 18% / 36% / 54% of the victim’s armor value.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Fishing
🎣 Fishing
Deep Sea I–III
Applies to: Fishing rodsLevels: I–III
TableTradeLoot
How to use it
Fish in valid open/deep water with the enchanted rod.
What it does
Increases the chance to receive an additional treasure-style item, with better odds at higher levels.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🎣 Fishing
Fisherman's Fortune I–III
Applies to: Fishing rodsLevels: I–III
TableTradeLoot
How to use it
Fish normally with the enchanted rod.
What it does
Adds an independent 4% / 8% / 12% chance for bonus fishing treasure. Possible bonuses include items such as Name Tags, Nautilus Shells, Saddles, Experience Bottles, Gold Ingots, and Emeralds.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🎣 Fishing
Hookshot I–III
Applies to: Fishing rodsLevels: I–III
TableTradeLoot
How to use it
Hook a living creature with the enchanted fishing rod, then reel in.
Enchanting Table; Villager Trade; Random Enchanted Loot
Shield
🛡️ Shield
Bash I–III
Applies to: ShieldsLevels: I–III
TableTradeLoot
How to use it
Actively hold up the enchanted shield and attack a nearby enemy.
What it does
Performs a shield bash for roughly 3 / 4.5 / 6 damage plus increasing knockback.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Shield
Bulwark I–III
Applies to: ShieldsLevels: I–III
TableTradeLoot
How to use it
Block attacks with the enchanted shield.
What it does
Each block has about a 30% / 55% / 75% chance to avoid shield durability loss.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Shield
Deflection I–III
Applies to: ShieldsLevels: I–III
TableTradeLoot
How to use it
Actively block an incoming projectile.
What it does
Has about a 45% / 65% / 85% chance to reflect the projectile back toward whoever fired it.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Shield
Fortress I–III
Applies to: ShieldsLevels: I–III
TableTradeLoot
How to use it
Keep the enchanted shield raised for at least about 1 second.
What it does
Sustained blocking begins granting Resistance, and continued successful blocks gain an increasing chance to avoid durability loss.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Shield
Mirror Guard I
Applies to: ShieldsLevels: I
Loot
How to use it
Actively block an incoming projectile.
What it does
Blocked projectiles are reflected toward the attacker without a random activation roll.
How to obtain
Random Enchanted Loot
🛡️ Shield
Perfect Guard I–III
Applies to: ShieldsLevels: I–III
TableTradeLoot
How to use it
Raise the shield immediately before an incoming hit.
What it does
Performs a timed parry: prevents shield durability loss, staggers/slows the attacker, and empowers your next melee hit by roughly +50% / +75% / +100%.
Important: Higher levels provide a slightly larger timing window.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
🛡️ Shield
Reprisal I–III
Applies to: ShieldsLevels: I–III
TableTradeLoot
How to use it
Block an attack with the enchanted shield, then make a melee attack within about 4 seconds.
What it does
The next melee hit is empowered by roughly +30% / +60% / +90% damage.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Utility & Durability
Utility & Durability
Builder's Blessing I–III
Applies to: LeggingsLevels: I–III
TableTradeLoot
How to use it
Wear the enchanted leggings while placing ordinary building blocks.
What it does
Gives placed building blocks a chance not to be consumed: roughly 5% / 10% / 18% by level.
Important: Valuable storage blocks and obvious duplication-risk blocks are excluded.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
💀 Utility & Durability
Lasting Will I
Applies to: Durability itemsLevels: I
TableTradeLoot
How to use it
Use the enchanted durability item normally until it would break.
What it does
Instead of breaking, the item survives at exactly 1 durability. At 1 durability it is locked from normal attacking, mining, and right-click use until repaired.
Important: Lifebond repair can restore durability and unlock it again.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
Utility & Durability
Runic Salvage I–III
Applies to: ArmorLevels: I–III
TableTradeLoot
How to use it
Wear enchanted armor carrying Runic Salvage and allow an enchanted durability item to actually break.
What it does
Gives broken enchanted gear a chance to preserve one or more of its enchantments as enchanted books. Higher levels improve the salvage.
Important: Lasting Will prevents an item from actually breaking, so Runic Salvage normally has nothing to salvage in that case.
How to obtain
Enchanting Table; Villager Trade; Random Enchanted Loot
💀 Utility & Durability
Soulbound I
Applies to: Items that can take vanishing-type enchantsLevels: I
Loot
How to use it
Have Soulbound on the item when you die.
What it does
The item is removed from normal death drops, saved by the mod, and returned to your inventory after respawn.